Llámanos (664) 815 8556

Logo ISEC Ingeniería

¡Estamos para atenderte!
664 815 8556

Ave. Sinaloa 15119 Col.
Campestre Murua, TIJUANA, B.C.

very-n-dly-vsh-razzor-gra-deadly-premonition-director-s-cut-2

Not for everyone! Review of Deadly Premonition: Director’s Cut

Each of you knows firsthand that games in which the gameplay and the plot would be equally highly less than the total mass at the equally high level. Most of the games are divided into two conditional categories: in some there are just a wonderful gameplay, they want to go through and recall once after time simply because the process itself delights wildly, and it doesn’t matter how the plot has been a success, you turn a blind eye to any holes and cliches;But other games are diametrically opposite: in them we are ready to endure a curve irritating the game process, wretched control and as real self -humists to replay them again and again for one simple reason – these games contain incredibly exciting stories. In this post, I suggest you remember and plunge into the surreal world of Deadly Premonition.

Deadly Premonition is a confusing and very interesting detective thriller. In the small provincial town of Greenweil ​​there was a tragedy: a local girl, a simple -minded waitress Anna, was brutally killed during a mysterious ritual. Similar murders took place in other cities of the United States, so to investigate the case of Anna the FBI, he sent to Greenweil ​​agent Francis York Morgan – our main hero. It was he who was engaged in similar murders in other cities, and only he can cope with this matter, because he, like no one else, knew how to apply the profiling method especially accurately. The first impression that York makes is the image of Kopa who has gone: he speaks the whole game with a certain invisible person named Zak, who is his main psychological support. And behind the tips, the hero does not turn to the analytical center or comrades, but, no matter how strange it is, to a cup of hot coffee.

And here is the main character. Sometimes the angles that the camera give out in the Katsen are frighten more than the creatures of the shadows with which York has to fight the whole game

Greenweil ​​himself, at first glance, seeming a peaceful rural town, also keeps quite a few secrets. Among its inhabitants there is a legend of an ominous killer in a red raincoat, which takes the streets of the city whenever the rain begins. Many consider it just stories and horror stories for children, but despite this during the rains, all the residents of Greenweil ​​lock themselves on their homes, all bars, eating updates and even schools close.

The agent will not act alone: ​​local cops – Brutal Sheriff George Woodman, his cord’s deputy Emily and not quite traditional orientation by a guy named Thomas – will help York in every way in the investigation. The authorities appointed him the main one, and therefore from the very beginning between the agent and the sheriff, who is used to the fact that the power in the city belongs to him, begins to ripen the conflict. And at this time, a series of murders continues and as if not close to the killer York, he remains elusive.

No matter how bad the gameplay in Deadly Premonition was, I was ready to endure any tricks of the developers, just to reach the finals and find out who was hiding under a red raincoat.

All this happens against the background of the struggle: the struggle of reality against the otherworldly, the struggle of good against evil, the struggle of truth and nonsense, and they are not obvious, they are mixed with each other, so that it becomes impossible to delimit one from the other. Deadly Premonition has its own special mythology, which is incredibly interesting to recognize. After going to the player’s court, there are many questions regarding what you saw throughout the game, not so much on the part of the plot as from its mystical part, and everyone can answer all these questions in its own way.

From the story told in the game I was, if not enthusiastic, then at least I am delighted. This is a great detective, from which you do not know what to expect, having a deep connotation. These are lively memorable characters, to which you are imbued with sympathy and which you empathize. These are emotions that remain at the end.

However, no matter how regrettable it is, but the plot is not only the main thing, but the only thing that the Deadly Premonition player can attract.

Get ready for the fact that at the beginning nothing will be clear. By the end of the game, everything will clear up and decompose on the shelves, but be careful!

It was difficult for me to determine the genre of www.casino-seven.uk/ this game: it seems like an adventure action, but there is also a rather large open world, elements of Survival-Horror and even a simulator of life. Almost half the game consists of Katszen and dialogs, and the remaining half is played slowly and slowly, with slight interspersed of active action and Quick-Time-Event’s.

The hero can freely move along Greenwall, walk around the bars, thump and eat burgers, communicate with local residents, take side tasks, look for collectible cards and all that kind. In this case, the player must monitor the physical state of the hero: our FBI agent (in addition to the health and endurance strip) has two more indicators – satiety and vigor. Moreover, the second need is satisfied not only by departing GG to the crib, but, for example, you can just drink coffee. All objects found can be put in the inventory, which the hero carries with him everywhere, or send to the storage with which York can interact only in special rooms.

In some places it seems that the protagonist is not a federal agent, who brings seriously serious tasks every minute, but a simple SIM: he needs to be fed, dressed in clean clothes, shaving and put in a crib at a time

Also in the game you can shave and change clothes. Yes, the hero here turns into a real homeless over time: after several days, he is overgrown with bristles, and flies begin to fly around if you do not send the suit in a dry cleaning. Surprisingly, the hero can carry out these actions during the missions. Be it abandoned Time Dirty sawmill or toilet of the hospital, York is all one, the main thing is that there is a sink and then it will calmly shave, and as for sleep, the hero feels quite comfortably on the bunk in the cells of the police station.

Police vehicles on which you can move around the city also have two indicators: gasoline and damage. Like the needs of the hero, they are spent very slowly, and often I completely forgot about them.

But the most interesting thing is when a mystical damn thing begins to occur during the missions. Everything around begins to change, the walls are covered with strange red roots, and zombies come out of incomprehensible black blows. They are very slow, stupid and very easily destroyed to extremely. Compared to an abundance of various foods, the arsenal of weapons in the game is very limited. It contains both firearms and near -combat weapons, which has strength and capable of breaking. And if you do not want to fight, then you can easily pass by the creature, holding your breath.

If the first meetings with these terrible “shadows” (more like zombies) still inspire horror, then soon you quickly get used to them and meet these “guys” with open arms … Well, a strong crowbar in the hand

Literally for every action, money is credited to York: for the killings of the zombie, for collecting additional information, medals, cards, for the fact that you are often preserved for the fact that you are going for a long time – yes for everything for everything. And this money can be spent on the purchase of weapons, ammunition and other consumables.

And with all this variety under other circumstances, my tongue would not turn out to talk about boredom, but this is not the case. Let’s in order.

Greenweil ​​lives only in katsen, at the rest of the time this city is literally dead. Occasionally on the streets a passing car or a character may meet, with whom you can’t even really talk. Visiting local institutions also no sense. Walking around the city by car is just hellish boredom and continuous despondency, from which you want to get drunk and cry. Not only do you start to fall asleep during the ride, but also this physics ..

Some of the developers have come to the head to establish a certain time at which you can start this or that mission … Why!? The collection of cards and the implementation of additional tasks did not cause any interest and I had to lay the hero to sleep to scroll the time. But the catch is that you can sleep 3, 6, 9 or 12 hours, and what to do if 2 hours should be done before the task? At the same time, the time in the game flows almost the same as real. I just had to wait, and this caused me special hatred (there were cigarettes in the game, which allowed you to miss the time, but I just forgot about their existence. ).

With action episodes, too, is not all right. The first meeting with the walking dead from the other world to terrify me scared me, and I even hoped that I was waiting for a good horror for survival, but in the end I was only upset. Crooked aiming was only half the trouble. All these episodes are very monotonous and quickly bother. You quickly get used to the monsters, like the atmosphere, and they stop scaring. You live a little when new enemies appear, but they are soon boring. You can often not even kill ordinary opponents, but just run by and here the futility of a silent regime pops up here.

Even in the game there were scenes with chases, and the first of them, despite its crooked, seemed interesting and unusual to me: well, you know, the separation of the screen, when you can simultaneously watch the hero and his pursuer … but you meet the next episode with one skepticism.

Profile (in forensics) is a method of compiling a “psychological portrait” of the alleged criminal (as Wiki says), since it is presented in this game, I have never seen anywhere else

Half, if not more, all that is in the game, she simply does not need, moreover, it only interferes. The first two -thirds of the games could be shorter almost double if at least these dull pokatushki on a car from one end of the city to the other were removed from them. Why is there so much free time in the game, why is an absolutely empty and lifeless open world, why so many actions in which never the entire game has the need?

The only thing that remains is the search for evidence for profiling and solving unicellular problems – here the game is all right.

How the underdevelopment was felt in gameplay, so the inferiority in sound accompaniment is felt. In places, a lack of extraneous or individual sounds is acutely felt, it was annoyed by the fact that in some screensavers the heroes spoke quietly, in others very loudly. And finally, the squirrels here for some reason shout like monkeys ..

The soundtrack in the game is wonderful and specifically I have no questions, but people responsible for the production, I would like to give it by teeth. So many moments in the game were ruined stupidly because the not suitable melody played against the background … Sometimes it seemed that all the compositions were playing just on random. Because of this, the game has lost a lot in tension and Sasassens. Although the most important points of the outfit still did not manage Grind To guess.

Deadly Premonition was too late. Even if the release took place in 2007, when its first show at Tokyo Game Show occurred, by the way, the game was also called Rainy Woods, it would still seem outdated. When I first launched it, I did not even know her year of release and really thought that this was the game of the first half, well, the maximum of the middle of the zero, and I was ready to make a discount and forgive her some shortcomings. But it turned out that she came out in 2010, and the improved version with the Director’s Cut subtitle, which I played, is generally in 2013.

The two main components of Deadly Premonition – the gameplay and the plot – are made at completely different levels. It would be possible to give this game an average rating of 7 out of 10 points, then one of you would have thought “Oh, but the game is still not so bad”, and then you will try to play, and I am sure that many will simply be horrified. It is important to understand what you want from this game: an interesting, delaying gameplay, or an original exciting detective story. For people of the first category, I will say: in Deadly Premonition you have nothing to do, but lovers of game plots I strongly advise this game. Yes, it will not be easy, yes, you have to grit your teeth and endure, but in the end you will not regret. This is my opinion.

Comments are closed.

Добро пожаловать!

Это пример виджета, который отображается поверх контента